Overview
Hyperscape features a RuneScape-inspired skill system with leveling, XP gain, and level requirements for equipment and activities.Available Skills
Hyperscape has 14 skills total:Combat Skills
Gathering Skills
Artisan Skills
Support Skills
XP and Leveling
XP Sources
Players gain XP through:- Combat — Damage dealt grants Attack/Strength/Defense/Constitution XP
- Gathering — Woodcutting, Mining, Fishing grant XP per resource
- Artisan — Firemaking, Cooking, Smithing grant XP per action
- Quest Rewards — Quests award XP to specific skills
- XP Lamps — Quest rewards that grant XP to chosen skill
XP Formula
Hyperscape uses RuneScape’s XP curve:Level Milestones
Resource Gathering
Woodcutting
Requirements:- Hatchet in inventory or equipped
- Click tree to chop
Available Tree Types (12 types with visual variants):
- Bamboo - Fast-growing tropical tree
- Birch - Light-colored deciduous tree
- Cactus - Desert vegetation
- China Pine - Asian conifer variant
- Coconut - Tropical palm with coconuts
- Dead - Withered tree variants
- Fir - Evergreen conifer
- Knotwood - Gnarled tree with amber leaves (#C4832A)
- Maple - Deciduous hardwood
- Oak - Classic hardwood tree
- Palm - Tropical palm tree
- Pine - Standard conifer
- Wind Pine - Tundra-specific wind-swept pine (single model)
Mining
Requirements:- Pickaxe in inventory or equipped
- Click ore rock to mine
- Pickaxe tier affects roll frequency (not success rate)
- Success rate is level-only (pickaxe doesn’t affect it)
- Rocks have 100% depletion on successful mine (1/8 chance)
- Dragon/Crystal pickaxes have bonus speed rolls
Pickaxe Tiers:
Dragon and Crystal pickaxes have a chance to mine faster: Dragon has a 1/6 chance for 2-tick rolls (avg 2.83 ticks), Crystal has a 1/4 chance (avg 2.75 ticks).
Fishing
Requirements:- Fishing rod in inventory
- Click fishing spot
Agility
Agility is trained passively by moving through the world. Unlike traditional RuneScape agility courses, Hyperscape’s Agility system rewards exploration and travel. Training Method:- Gain 1 XP per 2 tiles traveled (walking or running)
- XP is batched at 100 tiles (50 XP) to prevent visual spam
- XP drops appear every ~15 seconds while running, ~30 seconds while walking
- Stamina Regeneration: +1% stamina regen per Agility level
- Level 1: 1% bonus (4.04/sec idle, 2.02/sec walking)
- Level 50: 50% bonus (6.0/sec idle, 3.0/sec walking)
- Level 99: 99% bonus (7.96/sec idle, 3.98/sec walking)
- Accumulated tiles toward next XP grant are lost on death
- Earned XP is never lost
Agility does not affect combat level, matching OSRS design.
Artisan Skills
Firemaking
Use tinderbox on logs in inventory to create a fire.Cooking
Use raw fish on a fire or range to cook.
Cooking Sources:
- Fires: Created via Firemaking skill (temporary)
- Ranges: Permanent cooking stations found in towns
Fletching
Craft bows and arrows from logs using a knife. Arrow Shafts (Knife + Logs):
Bows (Knife + Logs, then String):
Arrows (Arrowtips + Headless Arrows):
Crafting
Create leather armor, jewelry, and cut gems. Leather Armor (Needle + Thread + Leather):
Dragonhide Armor (Needle + Thread + Dragon Leather):
Jewelry (Gold Bar + Gem at Furnace):
Gem Cutting (Chisel + Uncut Gem):
Runecrafting
Craft elemental and combat runes at runecrafting altars using essence.Multi-rune levels allow you to craft multiple runes per essence. For example, at level 11 Runecrafting, you craft 2 air runes per essence instead of 1.
Smithing
Smelt ores into bars at furnaces, then smith bars into equipment at anvils.Smelting (at Furnace)
Iron ore has a 50% failure rate when smelting, matching OSRS mechanics.
Agility
Agility is a unique skill that rewards players for traversing the game world. Unlike traditional RuneScape agility courses, Hyperscape’s agility system is integrated with movement and stamina mechanics.Training Agility
XP Gain: Earn 1 XP per 2 tiles traveled (walking or running) XP Batching: To prevent visual spam, XP is granted in batches:- Every 100 tiles traveled = 50 XP granted
- Partial progress is preserved between batches
- Death resets accumulated tiles (not earned XP)
Agility Benefits
Stamina Regeneration Bonus: +1% stamina regen per agility levelHigh agility levels significantly improve stamina sustainability, allowing longer running sessions and faster recovery.
Weight and Stamina
Inventory weight affects stamina drain while running: Weight Penalty: +0.5% stamina drain per kg carriedSmithing (at Anvil)
Click an anvil to open the smithing interface. Requires a hammer in your inventory (not consumed). Select the item to smith and quantity. Weapons:
Armor:
Tools:
Smithing supports “Make X” functionality - you can smith multiple items in one session. The system auto-smiths until you run out of bars or reach the target quantity.
Equipment Level Requirements
Equipment and activities have level gates:Skill Data Files
Skill configuration is inpackages/shared/src/data/:
Skill Guide Panel
Click any skill in the Skills panel to open its Skill Guide, which shows all unlocks available at each level. Features:- Visual distinction between unlocked (green) and locked (gray) items
- Next unlock highlighted with progress indicator
- Scrollable list for skills with many unlocks
- Type indicators (item vs ability)
- Shows levels needed to reach next unlock
The Skill Guide Panel helps players plan their progression by showing what they’ll unlock at future levels.
Default Skill Values
Skills start at level 1 with 0 XP, except Constitution which starts at level 10:Constitution starts at level 10 (1,154 XP) like RuneScape’s Hitpoints.
Player health equals their Constitution level.
XP Lamps
XP lamps are quest rewards that let you choose which skill receives XP:Using XP Lamps
- Receive XP lamp as quest reward
- Right-click lamp in inventory
- Select “Rub” action
- Choose skill from modal
- XP granted immediately
Item Definition
- Attack, Strength, Defense, Constitution
- Ranged, Prayer
- Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting
- Agility, Fletching, Runecrafting
XP lamps are commonly awarded as quest rewards, allowing you to boost the skill of your choice.