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Welcome to the Hyperscape Wiki

This wiki provides comprehensive technical documentation for Hyperscape, an AI-powered RuneScape-style MMORPG built on a custom 3D multiplayer engine. Every page is verified against the actual source code.
This documentation is generated from source code analysis. All code references link to actual files in the Hyperscape repository.

Quick Navigation

Engine Architecture

ECS architecture, Three.js integration, PhysX physics, and the core World system

Game Systems

Combat, skills, economy, inventory, and all gameplay mechanics

AI Agents

ElizaOS integration, actions, providers, and autonomous gameplay

Data Manifests

NPCs, items, world areas, and manifest-driven content

Repository Structure

The Hyperscape monorepo contains 7 packages managed by Turbo:

Build Dependency Graph

Packages must build in this order due to dependencies:
The first build takes 5-10 minutes due to PhysX WASM compilation. Subsequent builds use cache.

Tech Stack


Port Allocation

All services use unique ports to avoid conflicts:

Development Commands


Wiki Sections

Engine Architecture

Deep dive into the Hyperscape 3D engine:

Game Systems

All gameplay mechanics:

AI Agents

ElizaOS integration:

Data Manifests

Content definitions:

Technical Reference